Closed 72hr closed 8 months ago
I noticed this in DSDA as well and tried some more games, and some have the behavior and some don't so I'm guessing it's something to do with the way Windows does some kinds of fullscreen and not really a Helion issue so I'll close this
I think this happens if the game is using exclusive fullscreen from Windows (which we are). Windows introduced a change since Windows 10 where windows are all double buffered by default and need to make this special request to override. Some games don't do this but will suffer a perceivable render lag because of the double buffering. Windows appears to rely on it's double-buffering for showing window previews and screenshots.
0.9.2.5 Windows, let me know if you need GPU/driver info
Since the actual printscr bind for screenshots works fine this is not a big deal, but it could be an issue when in menus where the screenshot bind doesn't trigger.
If I'm in fullscreen, whenever I take a screenshot at the system level (alt+printscr, or printscr when in a menu), the screenshot returned seems to always show whatever was visible at the point I last alt-tabbed into (or out of?) the game.