Closed kvsari closed 7 months ago
I see what the problem is. The seagulls aren't solid but Doom would allow missiles and hitscans to hit if they are shootable. I can update to match that functionality. I pushed the changes to dev. If you are building from source you can pull and get the fix. Otherwise I can make a build later.
Thank you so much! If you could please make a build later that would be nice. Otherwise I can wait for the next release, it's no problem for me.
Here is a newer build that I just made to resolve a problem someone is having compiling on a specific GPU. Should resolve this seagull issue.
Fixed with 0.9.2.7
DBP27 has an error that begins on MAP02. The Seagull custom monster cannot be killed by hitscan weapons such as the shotgun, chaingun or super shotgun. They can be killed with the rocket launcher but considering all the places you encounter the enemy this is not practical and the mapset I daresay cannot be completed.
This WAD is in Doom2 map format for limit removing source ports and intended to be played on complevel 2.This WAD works fine in other source ports such as dsda-doom and gzdoom.
I'd love to play this WAD in your engine.