Helion-Engine / Helion

A modern fast paced Doom FPS engine
GNU General Public License v3.0
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shader issue #558

Closed JimFlasch closed 6 months ago

JimFlasch commented 7 months ago

I tried to run the latest version of Helion in Windows 10, and it crashed back to desktop. The error log led off with the following:

02:26:58.7634 Fatal error occurred System.Exception: Error linking render shader: The fragment shader uses varying distanceOffsetFrag, but previous shader does not write to it.

The whole file (just a traceback of the error to its originating point) is attached. I have the .NET 7.0 desktop runtime installed, BTW.

errorlog.txt

nstlaurent commented 7 months ago

I'm going to guess this is an Intel GPU? It does expose a problem that the AMD and Nvidia GPUs I have are ignoring. This build should hopefully resolve it: Helion 0.9.2.7

JimFlasch commented 7 months ago

Thanks - works now.