I tried to run the latest version of Helion in Windows 10, and it crashed back to desktop. The error log led off with the following:
02:26:58.7634 Fatal error occurred System.Exception: Error linking render shader: The fragment shader uses varying distanceOffsetFrag, but previous shader does not write to it.
The whole file (just a traceback of the error to its originating point) is attached. I have the .NET 7.0 desktop runtime installed, BTW.
I'm going to guess this is an Intel GPU? It does expose a problem that the AMD and Nvidia GPUs I have are ignoring. This build should hopefully resolve it:
Helion 0.9.2.7
I tried to run the latest version of Helion in Windows 10, and it crashed back to desktop. The error log led off with the following:
02:26:58.7634 Fatal error occurred System.Exception: Error linking render shader: The fragment shader uses varying distanceOffsetFrag, but previous shader does not write to it.
The whole file (just a traceback of the error to its originating point) is attached. I have the .NET 7.0 desktop runtime installed, BTW.
errorlog.txt