Arch-Vile flame may not properly render infront of the player if the Arch-Vile is behind the player or if the player quickly turns away at the start of the attack #561
Basically title. The video below demonstrates the issue. This issue become more consistent the further the player is from the Arch Vile; and possibly related to FOV as higher FOV tends to make the issue less consistent, but I couldn't conclusively prove it. This issue failed to be replicated on other sourceports ( Tested on DSDA-Doom 0.27.5 and GZDoom 4.11.3a )
OS: Windows 11 23H2 Version Tested: https://github.com/Helion-Engine/Helion/commit/9641031c8470d6843b37516e8807494062f617f0
Basically title. The video below demonstrates the issue. This issue become more consistent the further the player is from the Arch Vile; and possibly related to FOV as higher FOV tends to make the issue less consistent, but I couldn't conclusively prove it. This issue failed to be replicated on other sourceports ( Tested on DSDA-Doom 0.27.5 and GZDoom 4.11.3a )
https://www.youtube.com/watch?v=3lKaWyRnXjM