Helion-Engine / Helion

A modern fast paced Doom FPS engine
GNU General Public License v3.0
86 stars 9 forks source link

Reveled all map by powerup drawn "incorrectly"? #567

Closed piXelicidio closed 3 months ago

piXelicidio commented 4 months ago

When getting the Computer map power up the automap is drawn like this with double-sided lines in gray, same as when are seen, that make it confusing to understand what was reveled. (Replaced LightBlue for Blue for debugging and personal preference).

fix_Clipboard_04-25-2024_02

This is how the map is reveled in Chocolate: image

Tried to do a fix here https://github.com/Helion-Engine/Helion/commit/8ad08bed838935c31bea4bcd94f929985080a59e

Resulting in: fix_Clipboard_04-25-2024_01

I'm totally noob at contributing in Github (Made a PR once long time ago, can't remember how :D ), and I'm not even sure if this kind of very small fixes will actually help you or create just noise in your workflow. Also the code complexity is way over my C# level. I'm just doing a full playthrough of Doom 2 using Helion (currently at level 20) and It's been fun for me to test things, modify and try to understand and learn from your code.

nstlaurent commented 3 months ago

I added the two-sided line color fix on dev. Thanks!