Closed 72hr closed 1 month ago
This should fix it https://github.com/Helion-Engine/Helion/commit/a0eaa0096efd3b25ac0d39ef5574794548b2f612
It's still going to be strange since the exit is transferred through a voodoo closet. It won't mark it until after the switches are pressed to kill the cyber.
I see the exit now, but it still doesn't trigger. The Cyberdemon doesn't explode either, but it doesn't seem like they're linked in testing in other ports.
Nevermind, after debugging a little I see that it was returning early because Mbf21 was disabled. I never toggled that explicitly, so maybe there's a bug out there. I'll investigate that some more.
https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/duality
Exists in 0.9.4 and dev. Give yourself both red keys (and god mode, since there's an invincible cyberdemon) and noclip through the wall in front of you, then press both terminals to open the exit. I don't see any error messages, and
findexits
says none found. It's MBF21 so maybe it's something to do with that.