Open TimoNotThy opened 1 year ago
Why not? Because
And if you make it choose one out of 3 options (Can't say | No | Yes) and default them to the can't say option?
Op wo 13 sep 2023 om 13:35 schreef Helium314 @.***>:
Why not? Because
- that's not the way how StreetComplete works
- it requires condsiderable work (essentially a new quest in a completely different way than all others) for a change that doesn't affect functionality
- when the user can't or doesn't want to answer some quests, an all-or-none thing is rather bad UX
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Then the question is when the quest should be shown: when any answer is missing, or when all answers are missing?
@TimoLS9921 As a workaround for quicker input, you can enable Show next quest immediately
in UI
options.
That asks the other quests for the same bus stop automatically in order, and requires even one less click then the suggested idea, while not having any of the problematic issues mentioned above.
Show all the quests that still need to be answered in a menu
On Thu, Sep 14, 2023, 10:16 Helium314 @.***> wrote:
Then the question is when the quest should be shown: when any answer is missing, or when all answers are missing?
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So if you can't want to answer all quests, the quest will pop up again immediately right after answering. This will feel like a bug. Further, this may create successive edits of the same element in the same changeset, editing different tags, which may trigger complaints by people reviewing edits.
Each busstop has multiple quests, why not have a bigger menu pop up where users can answer all of them at the same time? If you stack all the current quest menus for a busstop on top of each other it wouldn't fill the whole screen so I think that this would be possible.