Currently the demo relies on debug drawing. While this demonstrates functionality, it would be much more impressive if we were to attach meshes to the physical bodies. This would be trivially easy if we just had a textured cube/sphere mesh exported as an FBX. Should not require any code changes to accomplish this.
Currently the demo relies on debug drawing. While this demonstrates functionality, it would be much more impressive if we were to attach meshes to the physical bodies. This would be trivially easy if we just had a textured cube/sphere mesh exported as an FBX. Should not require any code changes to accomplish this.