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C++ Game Engine (Under Construction!)
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Support running the game in Editor via module dll
#75
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gorlak
opened
6 years ago
gorlak
commented
6 years ago
Refactor Input interface to allow the Editor to implement its own input events and deliver them to the game
Refactor/Integrate GameSystem into Editor (ensure all loaded Assets are released on cleanup)
Load/Unload the game module into/from the Editor's address space on Project open/close
Hookup Play/Pause/Stop buttons to GameSystem
Create World object inside EditorEngine instead of when first SceneDefinition is loaded