HelixNebulaStudio / RiseOfTheDead

https://www.roblox.com/games/54092940/Rise-of-the-Dead-Dev-Branch
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Trying to take a weapon part out of either the primary or secondary groups breaks a couple things #570

Closed MrGarrettFerret closed 4 months ago

MrGarrettFerret commented 4 months ago

When trying to do the aforementioned the part's texture does not show on the workbench unless edited again, and the part appears separately from the group (see image).

image

Leroy8888 commented 4 months ago

I believe it's possible to add parts seperately from groups, but lone parts do take priority. Should you include it in a group it would default to the config of the lone part. Removing Handle from the modified menu would cause it to copy their appearance configs and apply it to said part if it is present in a group.

It's like some sort of ''save'' and removing a part from a group deletes that ''save''. It also does kind of suck that in order to remove a layer or circumvent some priorities you would have to reset or ''delete'' a modified part (group) which has customization data on it.

MXKhronos commented 4 months ago

Should be fixed now.