HelixNebulaStudio / RiseOfTheDead

https://www.roblox.com/games/54092940/Rise-of-the-Dead-Dev-Branch
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Slaughterfest and Cauldron Testing #734

Open MXKhronos opened 1 day ago

MXKhronos commented 1 day ago

Want to release the first part of the update for Halloween. The only new reward at the moment is jackolanternhaunted, but more will be added soon. Halloween event will stay active throughout October to November from now on.

Just need to check if there's any edge cases causing issues. New things to test:

  1. Slaughterfest top 3 rewards. 1st gets 3 slaughterfestcandybag, 2nd gets 2, 3rd gets 1.
  2. Candy Hoarder, mission id 82. Complete Slaughterfest round with at least 500 candies.
  3. Mass Slaughterer, mission id 83. Complete Slaughterfest after getting 10 kills (doesn't reset).
  4. Slaughterfest Cauldron: Tricks, exchanging candies with NPCs
  5. Slaughterfest Cauldron: Treats, figuring out which NPCs to talk to (Only survivors) to get treats.
  6. Slaughterfest Cauldron: Cook Antiques slaughterfestcauldron where you can have a reroll to obtain past Slaughterfest rewards.
  7. Slaughterfest Cauldron: Cook Uncovered slaughterfestcandyrecipes24 where you can cook rewards from this year's event. Recipes changes every 24 hours. (More new rewards will be added over time)

If there's anything I overlooked, please let me know! Thank you~

MrGarrettFerret commented 1 day ago

Did some solo testing for a bit. Found a some things:

A suggestion:

MXKhronos commented 1 day ago

It seems the Ninja Fleet passive is enabled by default in the Slaughterfest, including the dash and the auto sprint. Is this intentional?

Yes, I'll be taking feedback from gameplay with the new movement additions in order to ready it for Nekron's Gambit.

You are able to exchange candies with an NPC an unlimited amount of times, is this intentional?

Yes, they refresh every day.

It seems candy bags aren't given out in the Slaughterfest

Yeah, it requires at least a kill for the placement to drop candybags. Board missions won't require so.

Maybe add an indicator to both the Trick and Treat sections of the cauldron to tell which NPCs you've already interacted with

Npcs that already gave you treats will now be revealed in your Cauldron menu.