HellFirePvP / AstralSorcery

Some magic mod
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Common Config File only has World Gen info in it #1967

Closed DragonFeyAni closed 1 year ago

DragonFeyAni commented 1 year ago

Version 1.16.5 - 1.14.1

I wanted to adjust the config file to increase the level cap to 100 but when I went to look at it the only info the common config file had was about worldgen. There's zero information about levels, perks, or anything else astral sorcery related. Am I missing a file or is my file corrupted? I've looked every where to see if there's a config file elsewhere but nope, this is all I can find.

Below is all that's in my config:

astralsorcery-common

[worldgen] [worldgen.small_shrine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["forest", "plains"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Defines the structure spacing for worldgen #Range: 1 ~ 512 spacing = 18 #Defines the structure separation for worldgen #Range: 1 ~ 512 separation = 4 #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.marble] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = [] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = [] #Set this to true to let this feature generate in any biome. everyBiome = true #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = true #Set this to false to disable this worldgen feature. enabled = true [worldgen.glow_flower] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["icy", "extreme_hills"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.aquamarine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = [] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Set this to true to let this feature generate in any biome. everyBiome = true #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.desert_shrine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["mesa", "desert", "savanna"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Defines the structure spacing for worldgen #Range: 1 ~ 512 spacing = 18 #Defines the structure separation for worldgen #Range: 1 ~ 512 separation = 4 #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.ancient_shrine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["icy", "extreme_hills"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Defines the structure spacing for worldgen #Range: 1 ~ 512 spacing = 18 #Defines the structure separation for worldgen #Range: 1 ~ 512 separation = 4 #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.rock_crystal] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = [] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Set this to true to let this feature generate in any biome. everyBiome = true #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true

Doomgull commented 1 year ago

Yes, you want astralsorcery.toml. it will be either in the defaultconfigs directory, or the world save configs directory, as it is a server config.

In the future, the discord is a better place for questions like this.