Closed LiEnby closed 4 years ago
Ah, okay i found the issue to be with obj_persistent
it seems the console does not like using
//Make the x key do everything the shift key does
keyboard_set_map(ord('X'),vk_shift)
//Make the z key do everything the control key does
keyboard_set_map(ord('Z'),vk_control)
and then trying to press those keys like this
//X button
if gamepad_button_check_pressed(0,gp_face3)
keyboard_key_press(ord('Z'))
else if gamepad_button_check_released(0,gp_face3)
keyboard_key_release(ord('Z'))
//A button
if gamepad_button_check_pressed(0,gp_face1)
keyboard_key_press(ord('X'))
else if gamepad_button_check_released(0,gp_face1)
keyboard_key_release(ord('X'))
this seems to break it,
why not make it press vk_start and vk_control directly instead of X/Z ? this fixes that issue for me
oh and for YYC, its just running out of memory. i guess thats what u get on a console with only 512mb of ram huh
Using those keys directly causes issues on Windows for some reason. If this is just Vita, then I'll leave it as is.
The up/down/left/right and D-PAD Buttons work no problem. i can choose between file A/B/C however when i go to press gp_face1 (mapped to X button on console) it doesn't do anything infact none of them do :?
another thing is that it immediately crashes unless your using YYC