HelloKS / MaiMai-VR

Open Source VR environment for MaiMai FiNALE
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Re-implement button/slide press detection #3

Open HelloKS opened 3 years ago

HelloKS commented 3 years ago

Current implementation is using hard-coded touch collider based on Oculus quest 2 controller model. It works at least for me, but it can be feel awkward when playing this with other vr handset/controller (or just because of personal preference).

Followings are the symptoms of mismatched touch collider:

At current stage, I think these are solutions.

HelloKS commented 3 years ago

controller Because of steamvr's implementation, I can't make fine tuned collider for Q2 controller's ring. Both controller side shares one prefab.

Edit: got report, duplicating prefab and specify R/L prefab in render model working.

HelloKS commented 3 years ago

Hopefully c83a218 partially fixed this issue for Quest 2. The downside of this is other HMDs controller will face more mismatch.