Open cnbryan opened 7 years ago
Hiya, yea I don't have too much documentation at the moment. There has been some flux lately too, I've dropped a lot of support for GladNet2 implementations including the PhotonServer implementation and the ASP Core implementation.
Going forward the focus is unity to unity communication and in the future also unity to standalone .NET. I'm also dropping support for server to server communication in lieu of better ways to communicate between severs such as message queues and now that Unity supports .NET4.6 it is easily written async.
It's not ready for public use, still even today, so sorry if you found a link to it somewhere. If you did care to post it so I can update it and add a warning?
Sorry!
If you have non-realtime networking needs might I recommend another promising networking library I maintain that does in fact have documentation and examples: https://github.com/HelloKitty/TypeSafe.Http.Net
It's available on Nuget too and results in pretty performant code now that Unity3D supports async. Complimented with an async extension library I wrote here: https://github.com/HelloKitty/Unitysync.Async it may find it better serves your needs than GladNet2. Depending on if you need non-realtime networking. Since it's HTTP.
GladNet2 just still isn't ready for public comsumption.
tks
no example and doc? how can i use..