Closed HelloMum closed 6 months ago
This one is ok now but I am not sure if the speed changed when the player is linked to vehicles? Maybe yes
I am implementing the stations from cero, dont worry about it. @PYevan
cero,
what is cero? jajajaja
I will be fixing this today no more need is needed.
When a transport is stoped at a station if autoMove = false; the player should be able to get on the transport and stay linked until the next station and then should have the option to stop on the next one, this implementation need to keep in mind that this will need to introduce the CO2 calculations on the future.
This implementation of linking the player onto the bus can be done using the link methods. Dont forget to override the controls of player when on the bus so it cannot run away. then when stoped give back the options and unlink it.