Hellobaka / KunBot

代号:鲲
Apache License 2.0
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反弹伤害词缀计算异常 #23

Closed KuDikan closed 5 days ago

KuDikan commented 6 days ago

Jin.csLei.cs 对于反弹伤害的处理不一致 整理之后: Jin.cs: baseAttack = (1 + ((decrement - increment * change) / source), baseAttack.Item2); Lei.cs: baseAttack = (1 + ((increment - decrement * (1+change))/ source), baseAttack.Item2);

Hellobaka commented 6 days ago

总感觉都没错

Hellobaka commented 5 days ago

change = random(0.1, 0.3) 变化量 = increment - (decrement * change) result = (1 + (变化量 / source), item2)