Closed KuDikan closed 5 days ago
Jin.cs 和 Lei.cs 对于反弹伤害的处理不一致 整理之后: Jin.cs: baseAttack = (1 + ((decrement - increment * change) / source), baseAttack.Item2); Lei.cs: baseAttack = (1 + ((increment - decrement * (1+change))/ source), baseAttack.Item2);
Jin.cs
Lei.cs
baseAttack = (1 + ((decrement - increment * change) / source), baseAttack.Item2);
baseAttack = (1 + ((increment - decrement * (1+change))/ source), baseAttack.Item2);
总感觉都没错
change = random(0.1, 0.3) 变化量 = increment - (decrement * change) result = (1 + (变化量 / source), item2)
Jin.cs
和Lei.cs
对于反弹伤害的处理不一致 整理之后:Jin.cs
:baseAttack = (1 + ((decrement - increment * change) / source), baseAttack.Item2);
Lei.cs
:baseAttack = (1 + ((increment - decrement * (1+change))/ source), baseAttack.Item2);