Closed zimzaza4 closed 3 years ago
Ok I will have a look
The release I'm about to release will not include the server-inventory branch but the next one after it will include the server-inventory branch
I have created a test branch for the server-inventory branch You can download artifacts here https://github.com/Hellohi3654/Geyser/actions/runs/455242409
If you take items from the creative mode inventory, the player will be forced to disconnect
Ummm...seems to be disconnected after moving an item
yeah there's a few bugs that's why I made a test branch
Here's another build Might fix some issues https://github.com/Hellohi3654/Geyser/actions/runs/455578047
Sorry this one if it doesn't fail https://github.com/Hellohi3654/Geyser/actions/runs/455584212
No sorry again this one should be it https://github.com/Hellohi3654/Geyser/actions/runs/455586366
Still the same problem...
https://ci.opencollab.dev/job/GeyserMC/job/Geyser/job/server-inventory/ They don’t seem to build successfully...
Players will be disconnected because of CLOSED_BY_REMOTE_PEER
Yeah not sure why
I think it's because of some case:
Also not sure why players are disconnected
Here I fixed the problem causing: https://ci.opencollab.dev/job/GeyserMC/job/Geyser/job/server-inventory/ not to build
https://github.com/Hellohi3654/Geyser/actions/runs/455616906
2021-01-01 12:22:01.406 [Network Listener - #5] I - [0m[1mItemStackRequestPacket(requests=[ItemStackRequestPacket.Request(requestId=-3, actions=[DestroyStackRequestActionData(count=1, source=StackRequestSlotInfoData(container=HOTBAR, slot=7, stackNetworkId=34))])])
The information output before the player disconnects
Yeah not sure why I think it's because of some
case:
Also not sure why players are disconnectedHere I fixed the problem causing: https://ci.opencollab.dev/job/GeyserMC/job/Geyser/job/server-inventory/ not to build
https://github.com/Hellohi3654/Geyser/actions/runs/455616906
Wait, I'll try it first
ok
2021-01-01 12:22:01.406 [Network Listener - #5] I - �[0m�[1mItemStackRequestPacket(requests=[ItemStackRequestPacket.Request(requestId=-3, actions=[DestroyStackRequestActionData(count=1, source=StackRequestSlotInfoData(container=HOTBAR, slot=7, stackNetworkId=34))])])�
The information output before the player disconnects
Honestly not sure how to fix that
Cannot take items from the creative inventory
But those stocks seem to be available
There are some minor issues
yeah smithing tables stonecutters and stuff still don't work
I think they will spend a long time on that branch..
Yeah most likely
Here are another two builds Hellohi3654 version: https://github.com/Hellohi3654/Geyser/actions/runs/456904619
GeyserMC official: https://github.com/Hellohi3654/Geyser/actions/runs/456904940
Is it merged https://github.com/GeyserMC/Geyser/tree/server-inventory?
yeah
not into bundabrg-bleeding
there are still alot of issues
Here's another update to my version: https://github.com/Hellohi3654/Geyser/actions/runs/456983495
Update to my version again Crafting tables should work: https://github.com/Hellohi3654/Geyser/actions/runs/457384913
crafting works client-side but not server side
They updated this branch at https://github.com/Camotoy/Geyser/tree/server-inventory
ok I'll update my branch
nevermind seems to crash on startup
?
Well, it seems to be a small chance problem
weird
hang on I'm compiling another build
Player inventory is still problematic...
yeah
try that one ^
I dropped the item
But the items in the inventory have not changed
I don't think they've added that yet
once it's done
What feature do you want? Add a description Can you merge this branch? https://github.com/Camotoy/Geyser/tree/server-inventory
This fixes many inventories