Open LuluxClient opened 1 year ago
I'm not sure how multi proxy support would look like? Can you offer some extra information/ideas please?
I'm not sure how multi proxy support would look like? Can you offer some extra information/ideas please?
When having 2 proxies it is not possible to sync chat if for example: Player1 is on ServerA on ProxyA and Player2 is on ServerB on ProxyB
With the addition to that we could create chat between multiple small event servers and many more !
I'm not sure how multi proxy support would look like? Can you offer some extra information/ideas please?
When having 2 proxies it is not possible to sync chat if for example: Player1 is on ServerA on ProxyA and Player2 is on ServerB on ProxyB
With the addition to that we could create chat between multiple small event servers and many more !
I see. Well this will definitely not be a priority since we don't even have proxy support yet but maybe in the future it can happen. I will leave this open for now.
I would like to add an alternative idea for cross-server messaging using a message broker like RabbitMQ, gRPC, or Redis instead of relying on proxies. This is because you can set up the message brokers to be bound by a respective proxy (or multiple) if you wish, but it also allows for essentially infinite expandability through entirely different networks and servers that are not connected to any proxy, as well as entirely different platforms.
Would be cool to have a multi chat plugin that supports multiple proxies.