Open BlitzOffline opened 8 months ago
I know it would be counter-intuitive, but if we added a menu option for configurations to disable the escape key, should we add anything like if the user tries to press escape 5 times, it closes the menu? Maybe re-opens the menu when the user comes back from the pause menu? (If possible)
Really it should come down to the configurator, hopefully knowing the problems it could cause for users, and also being able to make a very visible [close]
button.
Maybe it's required that one of the items a user can click needs to have a [close]
action? But then that adds complications to which items the user can actually view... then which items they can actually click... (which would be impossible because you'd have to check requirements before they click it)
Just some thoughts 🤷
I know it would be counter-intuitive, but if we added a menu option for configurations to disable the escape key, should we add anything like if the user tries to press escape 5 times, it closes the menu? Maybe re-opens the menu when the user comes back from the pause menu? (If possible)
Really it should come down to the configurator, hopefully knowing the problems it could cause for users, and also being able to make a very visible
[close]
button.Maybe it's required that one of the items a user can click needs to have a
[close]
action? But then that adds complications to which items the user can actually view... then which items they can actually click... (which would be impossible because you'd have to check requirements before they click it)Just some thoughts 🤷
I think that if menu designers want players to never close menus, it should be their decision to make not ours. After all, there is always an app close button.
Somehow letting "close" requirements and actions know if they're being triggered by a [close]
action or by other means might be good for menu customizability but this isn't easy to implement and would require having separate close actions and close requirements for each closing type which might become annoying to most people who probably don't want the feature and will have to duplicate a lot of actions and requirements.
I think that if menu designers want players to never close menus, it should be their decision to make not ours. After all, there is always an app close button.
Understandable, the only case I was thinking of was: A user is in fullscreen and doesn't really know how to escape fullscreen with F11, close their game with Alt+F4, etc.
Right now, there's 2 ways to close a menu:
These 2 ways of closing a menu work very differently at the moment:
I am proposing a few things: