Henauxg / bevy_quinnet

A Client/Server game networking plugin using QUIC, for the Bevy game engine.
Apache License 2.0
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[Enhancement] Add event for when a connection fails #10

Closed Kneelawk closed 5 months ago

Kneelawk commented 1 year ago

The Issue

Currently, if a client tries to connect to a server that does not exist, then a timed out error is printed to the console but the bevy application has no way of detecting this. It would be helpful if the bevy application could tell if a connection fails so it could let users know.

Henauxg commented 1 year ago

Agreed, part of "Rework the error handling in the async back-end", in the roadmap.

Henauxg commented 5 months ago

Solved on main via a new ConnectionFailedEvent