Closed MiniaczQ closed 6 months ago
Hello, unfortunately Quinnet is focused on a client/server architecture rather than P2P and so it is still out of scope for now. See #17
(It seems possible to have p2p with GameNetworkingSockets
, but Quinnet is not a port of this lib. it simply is referenced in the README as a way to present QUIC advantages over raw UDP)
For p2p in Bevy I believe you could have a look at matchbox, or ggrs, although I have not used them myself.
README mentions existence of symmetric P2P using a signaling server in
GameNetworkingSockets
, but I cannot find anything more about it neither in this crate orquinn
itself. Is it actually supported besides just QUIC protocol? If so I'd like to contribute an example, I just don't know where to look for where to start.