HendrikBrueckler / MC3D

An algorithm for Structured Volume Decomposition
GNU General Public License v3.0
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Split result apart? #2

Open satabol opened 2 months ago

satabol commented 2 months ago

Hi! 1. Is a way to separate parts? Now all results is a one mesh: image

image

In the README I see this picture: image

2. How control count of blocks? In the help info no information about count of blocks (or I misunderstood some params?):

image

Example of my command:

mc3d_cli.exe --input broken_bullet_algohex.hexex --output broken_bullet_algohex.out.hehex

mcampen commented 2 months ago

Regarding 1: This functionality is not included in the library. One would need to discover the blocks (i.e. the mesh parts between the walls), copy them into separate meshes, and move them apart.

Regarding 2: The block structure is implied by the input „seamless map“, i.e. there is nothing to be controlled inside the algorithm (except maybe for enabling/disabling the optional wall reduction step).

On 10. Jun 2024, at 14:35, satabol @.***> wrote:

Hi!

  1. Is a way to separate parts? Now all results is a one mesh: image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/e473c2de-b390-4b71-9e3f-290ab616b774 image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/3bfbc3c0-a796-472c-b803-31af77c2a1fa In the README I see this picture: image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/047fae70-c1e9-45bf-b729-509e32e854f9
  2. How control count of blocks? In the help info no information about count of blocks (or I misunderstood some params?):

image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/4fdf03ee-b7c3-424d-ab64-18c37d67fce6 Example of my command:

mc3d_cli.exe --input broken_bullet_algohex.hexex --output broken_bullet_algohex.out.hehex

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satabol commented 2 months ago

Thank you!