Open satabol opened 2 months ago
Regarding 1: This functionality is not included in the library. One would need to discover the blocks (i.e. the mesh parts between the walls), copy them into separate meshes, and move them apart.
Regarding 2: The block structure is implied by the input „seamless map“, i.e. there is nothing to be controlled inside the algorithm (except maybe for enabling/disabling the optional wall reduction step).
On 10. Jun 2024, at 14:35, satabol @.***> wrote:
Hi!
- Is a way to separate parts? Now all results is a one mesh: image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/e473c2de-b390-4b71-9e3f-290ab616b774 image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/3bfbc3c0-a796-472c-b803-31af77c2a1fa In the README I see this picture: image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/047fae70-c1e9-45bf-b729-509e32e854f9
- How control count of blocks? In the help info no information about count of blocks (or I misunderstood some params?):
image.png (view on web) https://github.com/HendrikBrueckler/MC3D/assets/14288520/4fdf03ee-b7c3-424d-ab64-18c37d67fce6 Example of my command:
mc3d_cli.exe --input broken_bullet_algohex.hexex --output broken_bullet_algohex.out.hehex
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Thank you!
Hi! 1. Is a way to separate parts? Now all results is a one mesh:![image](https://github.com/HendrikBrueckler/MC3D/assets/14288520/e473c2de-b390-4b71-9e3f-290ab616b774)
In the README I see this picture:![image](https://github.com/HendrikBrueckler/MC3D/assets/14288520/047fae70-c1e9-45bf-b729-509e32e854f9)
2. How control count of blocks? In the help info no information about count of blocks (or I misunderstood some params?):
Example of my command:
mc3d_cli.exe --input broken_bullet_algohex.hexex --output broken_bullet_algohex.out.hehex