After getting the extra loot from the chest (original bugfix in DNG01_chest6_x1()) the function for handling special chests will call DNG01_chest6_x3() instead of DNG01_chest6_x1(), if the player tries to open the chest again. This will give him another golden key and the same message box that will be displayed the first time the chest is opened. As a possible solution, I added a check for DNG01_KEY_TAKEN and a message, that the chest is now empty.
…ip of the dead.
After getting the extra loot from the chest (original bugfix in
DNG01_chest6_x1()
) the function for handling special chests will callDNG01_chest6_x3()
instead ofDNG01_chest6_x1()
, if the player tries to open the chest again. This will give him another golden key and the same message box that will be displayed the first time the chest is opened. As a possible solution, I added a check forDNG01_KEY_TAKEN
and a message, that the chest is now empty.