The Mimic is not a very original monster, but it also is not very widespread.
Spawning: Mimics should spawn at chunk gen, then very rarely. They should either not spawn near other mobs to prevent clogging dark-room mob spawners.Chunk gen Mimics should not despawn, the others only after a long lifetime.
Passive state: After spawning, Mimics are in their passive state. In this state they mimic common blocks (chest, dirt, diamond ore, carpets, ...) and do not move. They are good, but there will be small details that are wrong; e.g. lighting or positioning (both automatic because entities vs blocks) or slight coloring differences.
Active state: On collision and left/right-click Mimics go into active state and attack players. It'd be nice if they would morph into some kind of "beast shape" (with arms/legs/teeth) but keep their texture. It may be much simpler for them to just "open" their eyes and mouth, maybe just use the Magma Cube model?
The Mimic is not a very original monster, but it also is not very widespread.
Spawning: Mimics should spawn at chunk gen, then very rarely. They should either not spawn near other mobs to prevent clogging dark-room mob spawners.Chunk gen Mimics should not despawn, the others only after a long lifetime.
Passive state: After spawning, Mimics are in their passive state. In this state they mimic common blocks (chest, dirt, diamond ore, carpets, ...) and do not move. They are good, but there will be small details that are wrong; e.g. lighting or positioning (both automatic because entities vs blocks) or slight coloring differences.
Active state: On collision and left/right-click Mimics go into active state and attack players. It'd be nice if they would morph into some kind of "beast shape" (with arms/legs/teeth) but keep their texture. It may be much simpler for them to just "open" their eyes and mouth, maybe just use the Magma Cube model?