Summary:
Enemies should spawn in regular intervals and chase after the player when the player gets close. However the Enemies should also stop when the player is out of their range.
Work Request:
[x] Create Enemy Entity
[x] Enemy basic movement
[x] Enemy patrolling around a small area
[x] Enemies stop/follow player if the player is x distance
Additional Requests found after initial development
[x] Enemy Animation of movement
Issues found after first commit
Overall the entity is trying to reach its destination when it has already arrived
[x] Enemy entity flipped when it was returning to the spawn.
[x] Enemy entity is shaking when it was returning to the spawn.
Summary: Enemies should spawn in regular intervals and chase after the player when the player gets close. However the Enemies should also stop when the player is out of their range.
Work Request:
Additional Requests found after initial development
Issues found after first commit Overall the entity is trying to reach its destination when it has already arrived