Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
Should hit and heal [skill_lv+3] times, regardless of how many targets there are
Should have an AoE of 11x11 on level 1-9 and 27x27 on level 10
PR_SANCTUARY:
Should heal [skill_lv*3]+1 times, regardless of how many targets there are (e.g. on level 1, even if 5 are standing on sanctuary it should still heal all 5 of them 4 times, rather than disappearing immediately; and when alone on it, it still only heals 4 times)
Should disappear after hitting [skill_lv+3] targets, regardless of how many are healed by it and when it disappears, it still should hit all targets on it during that tick
NPC_EVILLAND:
PR_SANCTUARY:
My commit on rAthena: https://github.com/rathena/rathena/commit/9721dc94a524b5044d65194a524b178d57f0d726 (Some of the cleanup is not necessary on Herc as it's already cleaned up there.)