HerculesWS / Hercules

Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
http://herc.ws
GNU General Public License v3.0
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Monsters changes mode when changing to aggressive from iddle state. #1208

Open AtlantisRO opened 8 years ago

AtlantisRO commented 8 years ago

The following monsters changes to aggresive when are in iddle state, but they changes to a different mode in comparison with their original mode state defined in mob_db, making them lose some of their original AI in almost all the cases.

Monster ID - Monster Name. Mode in mob_db -> Mode when changing to aggressive

Modes changes:

Playtester commented 8 years ago

Some monsters change to diffferent modes than they start with and never can come back. But monsters should never lose "Detector", "Plant" or "Boss" as that's not part of the Aegis mode in the first place.