Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
The following monsters changes to aggresive when are in iddle state, but they changes to a different mode in comparison with their original mode state defined in mob_db, making them lose some of their original AI in almost all the cases.
Monster ID - Monster Name. Mode in mob_db -> Mode when changing to aggressive
1098 - Anubis. 0x3695 -> 0x3095
1131 - Joker. 0x3695 -> 0x83
1207 - Sting. 0x3695 -> 0x3095
1675 - Venatu. 0x3885 -> 0x3095
1676 - Venatu. 0x3885 -> 0x3095
1677 - Venatu. 0x3885 -> 0x3095
1678 - Venatu. 0x3885 -> 0x3095
1679 - Venatu. 0x3885 -> 0x3095
1823 - Freezer. 0x3695 -> 0x3095
1825 - Christmas Goblin. 0x3695 -> 0x3095
1827 - Sasquatch. 0x3695 -> 0x3095
1867 - Banshee. 0x3795 -> 0x3095
1868 - Banshee. 0x3795 -> 0x3095
1987 - Centipede. 0x3795 -> 0x3195
1991 - Tendrilion. 0x37B5 -> 0x36B5
1995 - Pinguicula. 0x308D -> 0x3885
1997 - Tatacho. 0x108B -> 0x3095
2010 - Majoruros. 0x120 -> 0x3095
2015 - Dark Pinguicula. 0x308D -> 0x3885
2083 - Scaraba. 0x1089 -> 0x3195
2084 - Scaraba. 0x1089 -> 0x3195
Modes changes:
1098 - Anubis: Loses MD_CASTSENSOR_CHASE and MD_CHANGECHASE
Some monsters change to diffferent modes than they start with and never can come back.
But monsters should never lose "Detector", "Plant" or "Boss" as that's not part of the Aegis mode in the first place.
The following monsters changes to aggresive when are in iddle state, but they changes to a different mode in comparison with their original mode state defined in mob_db, making them lose some of their original AI in almost all the cases.
Monster ID - Monster Name. Mode in mob_db -> Mode when changing to aggressive
Modes changes: