HerculesWS / Hercules

Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
http://herc.ws
GNU General Public License v3.0
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WL_SUMMON skill visual effects #1274

Open AnisotropicDefixation opened 8 years ago

AnisotropicDefixation commented 8 years ago

This is an ancient issue that hasn't received much attention and wasn't even reported on Hercules.

(reference: https://rathena.org/board/tracker/issue-8144-warlock-summon-balls-issue/)

The relog issue is gone but the rest remains:

  1. After casting release, balls are invisible when you summon them again. This is based on the type of previously released balls so let's say you summoned 5 fire balls and released them, summoning them again won't show any effect. If you summon and release 4, the final fifth ball will appear once you resummon all 5. This issue doesn't happen for different ball types and if you summon and release balls of a different type and try again with the original, they will show up now.

This somehow doesn't happen with tetra vortex even though both skills have pretty much the same implementation.

  1. The amount of balls will double if you teleport or change maps, those fake balls remain even if you die and get resurrected but go away upon teleport/map change.
AnisotropicDefixation commented 8 years ago

Long due bump.