Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is very versatile and provides NPCs, warps and modifications. The project is jointly managed by a group of volunteers located around the world as well as a tremendous community providing QA and support. Hercules is a continuation of the original Athena project.
I have confirmed that monsters cannot be attacked to stop walking in rAthena, but it is very different in Aegis.
Monsters even Mvps can be attacked to stop walking by high ASPD attcker in Aegis. I have just tested it in my Aegis test server.
I can confirmed that it is related by attcker's amotion, monster's dmotion, monster's speed and the most important is the distance between the attacker and the monster.
For example, a Ranger with 190 ASPD or more can hit BAPHOMET to stop walking by normal attack, but the condition is that the distance between them should be the longest range of a bow.
Players in Aegis Server hitlock a Mvp through their mouse-skill, but in emulation, they can never do that.
I have confirmed that monsters cannot be attacked to stop walking in rAthena, but it is very different in Aegis. Monsters even Mvps can be attacked to stop walking by high ASPD attcker in Aegis. I have just tested it in my Aegis test server.
I can confirmed that it is related by attcker's amotion, monster's dmotion, monster's speed and the most important is the distance between the attacker and the monster. For example, a Ranger with 190 ASPD or more can hit BAPHOMET to stop walking by normal attack, but the condition is that the distance between them should be the longest range of a bow.
Players in Aegis Server hitlock a Mvp through their mouse-skill, but in emulation, they can never do that.
All emulaters based on Athena has this bug.