BedHome V 2.26
Bukkit version: git-Bukkit-f631379 (MC: 1.9.2) (Implementing API version 1.9.2-R0.1-SNAPSHOT)
I've set the nobedmode to "b" in the config, and that works fine. When a bed is set and broken, the player is unable to teleport there. However, if you place a bed on the exact spot afterwards, the player is able to teleport there again.
Is there a way to delete the player's home if the bed is broken?
BedHome V 2.26 Bukkit version: git-Bukkit-f631379 (MC: 1.9.2) (Implementing API version 1.9.2-R0.1-SNAPSHOT)
I've set the nobedmode to "b" in the config, and that works fine. When a bed is set and broken, the player is unable to teleport there. However, if you place a bed on the exact spot afterwards, the player is able to teleport there again.
Is there a way to delete the player's home if the bed is broken?