Open TraipsingShadow opened 1 year ago
Hmm, that does sound like a good idea, in terms of ease-of-use - but it would put limits onto admins who would like to carefully craft the amount of damage and health on a per-level basis. For example if level 1-3 is easy to get, and give small amounts of damage, whilst it suddenly gets much harder to get further levels, with those being more rewarding to get.
But still, I could see this be a good idea for people who just wants it to work quickly out-of-the-box, and with other plugins, as you said.
I will take it into consideration and leave the feature request open - I might find a way to do it that is "the best of both worlds".
Instead of using per-level stats, an alternative option should be provided where dogs are given a
minLevel
andmaxLevel
stats, along withminHealth
andmaxHealth
as well asminDamage
andmaxDamage
.This allows ease of setup on the admin's side who just wants to set a minimum and maximum possible number while the plugin calculates the spread of leveling. This also allows an easier scale to work alongside plugins that offer scaled difficulty (e.g. LevelledMobs).