Closed scr267 closed 6 years ago
Last I knew, mapgen V6 generated lava and water in its caves after the Lua Voxel Manipulator runs, hence making it impossible to tell where and when mgv6 will create lava. Hence, this can't really be fixed without running a post-mgv6 exhaustive search of the map chunk, which adds more overhead to map generation than needed or wanted. Really, a way to turn off lava generation in the base game mapgens would be really nice...
Thanks for the comment though, sorry there isn't much I can do. I'm sure a separate mod could be made to scan for and remove lava, just be aware of the overhead on load time (especially on servers) that will generate.
In mapgen V6, caverealms creates caves without taking into consideration the smaller caves that get generated by V6 - these contain lava and these spill in the larger caverealms caves.