Closed asmaloney closed 8 months ago
We use this repository to get the versions https://github.com/Gcenx/winecx. Looks like they have tags for those versions but not releases, maybe we need to change the logic to download them based on tags instead of releases
EDIT: looks like we can't just use the tags cause that gives us the source code but the releases gives us the .app
compiled binaries
@Gcenx sorry for the ping. How does the publishing works on your repo when codeweavers releases an update? How could we get the latest version from them?
Thanks!
I try to keep the sources updated on my mirror, tags are added to make it easier to grab a specific source archive.
Releases won’t always match the latest CrossOver release I purposefully stagger them.
Versions past 23.0.1 would require more work to make them completely self-contained (D3DMetal & GStreamer).
CrossOver handles this in a manner I’d prefer to avoid, while it does bundle GStreamer it’s missing many libraries for decoding additional audio/video formats.
Wineskin provides two Engine variants one including D3DMetal & one without, it requires installation of GStreamer.framework for all users. DXVK can’t really use Apples dxgi, on macOS at least it’s best to use wines dxgi.
Whisky is using dylib from wine-crossover-22.1.1 meaning it doesn’t include GStreamer that’s why you’ll find conflicting reports online.\ This always includes D3DMetal, to make DXVK work they use DXVK dxgi this isn’t ideal on macOS.
Closing this one since it is not Heroic-related directly like stated above.
Thanks for making it clear @Gcenx .
Before it comes up.
I won’t be providing a wine-crossover-24.x package anytime soon.
The wine-crossover-23.7.1 package unlike CrossOver-23.7.1 does not support:
Before it comes up.
I won’t be providing a wine-crossover-24.x package anytime soon.
The wine-crossover-23.7.1 package unlike CrossOver-23.7.1 does not support:
Battle.Net
D3DMetal
GStreamer
Ubisoft Connect
VKD3D (Limited DirectX 12 support via MoltenVK)
Then what would it take to get D3DMetal (Game Porting Toolkit in it's entirety) to run? It is my understanding that compiling the game porting toolkit with Apple's homebrew compiler provide a wine version with crossover modifications and the gptk modifications baked in right? Although I checked out the script and I found that it compiles with crossover 21. Is it possible to compile with crossover 23 or are there issues in compiling with this version as you'd mentioned above?
Trying to get Elite Dangerous to run smoothly but it's my understanding that Apple's contribution to the gptk are the improved graphics performance and support for d3d12 right?
Then what would it take to get D3DMetal (Game Porting Toolkit in its entirety) to run? It is my understanding that compiling the game porting toolkit with Apple's homebrew compiler provide a wine version with crossover modifications and the gptk modifications baked in right? Although I checked out the script and I found that it compiles with crossover 21. Is it possible to compile with crossover 23 or are there issues in compiling with this version as you'd mentioned above?
D3DMetal: Apples Direct3D to Metal translation layer.
Game Porting Toolkit: Apple developer utility to help investigate the feasibility of porting Windows games to macOS without the upfront work.
Is it possible to compile with crossover 23
No as Game Porting Toolkit is it’s own thing, CrossOver-23.5.0 and later supports D3DMetal you can purchase a license
or are there issues in compiling with this version as you'd mentioned above?
There’s no compilation issues, it was packing issues but I’m also no going to provide an easy to use package of the latest version of wine-crossover + builtin D3DMetal support.
Then what would it take to get D3DMetal (Game Porting Toolkit in its entirety) to run? It is my understanding that compiling the game porting toolkit with Apple's homebrew compiler provide a wine version with crossover modifications and the gptk modifications baked in right? Although I checked out the script and I found that it compiles with crossover 21. Is it possible to compile with crossover 23 or are there issues in compiling with this version as you'd mentioned above?
D3DMetal: Apples Direct3D to Metal translation layer.
Game Porting Toolkit: Apple developer utility to help investigate the feasibility of porting Windows games to macOS without the upfront work.
Is it possible to compile with crossover 23
No as Game Porting Toolkit is it’s own thing, CrossOver-23.5.0 and later supports D3DMetal you can purchase a license
or are there issues in compiling with this version as you'd mentioned above?
There’s no compilation issues, it was packing issues but I’m also no going to provide an easy to use package of the latest version of wine-crossover + builtin D3DMetal support.
I see your point of view. Alright thanks!
Problem description
The "Wine Manager" shows the latest crossover WINE as 23.0.1 from 1 November 2023.
Any possibility of adding 23.5.0, 23.6.0, 23.7.0, and 23.7.1?
Feature description
It would be useful to keep the crossover WINE versions up-to-date.
I have bunch of games which don't work and it would be great to be able to try different, more recent versions of Crossover WINE.
Alternatives
No response
Additional information
No response