Open HerrZatacke opened 2 years ago
Some "appealing" sounds found by bytebanging the registers
void poink(){ NR10_REG = 0x15; NR11_REG = 0x96; NR12_REG = 0x73; NR13_REG = 0xBB; NR14_REG = 0x85; }
void jump(){ NR10_REG = 0xC6; NR11_REG = 0x8C; NR12_REG = 0xB3; NR13_REG = 0x4F; NR14_REG = 0xA2; }
void neogeo(){ NR10_REG = 0x4C; NR11_REG = 0x70; NR12_REG = 0xD5; NR13_REG = 0x8F; NR14_REG = 0xDF; }
void boink(){ NR10_REG = 0xB7; NR11_REG = 0x8B; NR12_REG = 0xA3; NR13_REG = 0x30; NR14_REG = 0x97; }
void plik(){ NR10_REG = 0x96; NR11_REG = 0x5A; NR12_REG = 0x57; NR13_REG = 0x32; NR14_REG = 0xBE; }
void bell(){ NR10_REG = 0x8F; NR11_REG = 0xE7; NR12_REG = 0xB5; NR13_REG = 0x6E; NR14_REG = 0xB4; }
void blik(){ NR10_REG = 0x46; NR11_REG = 0x0F; NR12_REG = 0x5E; NR13_REG = 0xA8; NR14_REG = 0x8F; }
void piano(){ NR10_REG = 0x8D; NR11_REG = 0xC6; NR12_REG = 0x85; NR13_REG = 0xB0; NR14_REG = 0x96; }
You might also consider using the small Sound FX driver CBTFX: https://github.com/datguywitha3ds/CBT-FX
Then it's easy for people familiar with FX Hammer to create very nice SFX that can be imported.
I just added it into my current project and it was easy.
Help appreciated for generating some more recognizable sounds accompanying user interactions