Closed charasyn closed 11 months ago
looks good, but I'm a bit hesitant regarding the back/front switch. how did you come to the conclusion that they were reversed?
I confirmed using a debugger that numBattlersInFrontRow and ...BackRow are correct by inspecting $7EAD56 and 58 during a battle with two enemies in the front row and one in the back (which row is front/back checked based on the text printed while selecting which row to use PSI Fire).
I then got into a battle with one enemy, and I see that numBattlersInFrontRow == 1
, $7EAD7A[0] != 0
, and $7EAD82[...] == 0
, meaning that $7EAD7A is frontRowBattlers
.
alright, works for me