Closed ZayNepz closed 1 year ago
Thanks for the quick reply. I tried this but stumbled upon not being able to edit script. The code 'blue-ish', as in some other downloaded content, and it does not recognize any new methods, behaviors or added libraries.
You may need to refresh your project files. You can do so in Unity by going to Preferences -> External tools -> Regenerate project files.
If that isn't available to you, you can go to your project folder and remove all files with the .csproj file extension.
You may need to refresh your project files. You can do so in Unity by going to Preferences -> External tools -> Regenerate project files. If that isn't available to you, you can go to your project folder and remove all files with the .csproj file extension.
thanks, got it
Hey there!
Unfortunately, there is no documentation about this and I don't remember exactly what made it easy to implement.
But the easiest way to use Gold Player for multiplayer is to:
InitOnStart
onGoldPlayerController
tofalse
and then callInitialize
manually on your local player.Camera
andMovement
modules on non-local players by disablingCamera.CanLookAround
andMovement.CanMoveAround
respectively. There should probably be a step here to only get the local input but I'm not sure as of right now you could go about it because it's very dependent on how you handle your input.I hope this helps! :)