The head bob feature does not work as expected when it's targeting the same transform as the camera module.
Example: PlayerCamera and PlayerBob both target "Camera Head". This stops the player from being able to look down and up and the player can no longer crouch.
Possible fix: Stop both PlayerBob and PlayerCamera from setting values and make them adapt around the current state of the transform... somehow.
For now, a workaround is to set PlayerCamera to target "Camera Head" transform and the PlayerBob to target "Player Camera" transform child.
The head bob feature does not work as expected when it's targeting the same transform as the camera module. Example: PlayerCamera and PlayerBob both target "Camera Head". This stops the player from being able to look down and up and the player can no longer crouch. Possible fix: Stop both PlayerBob and PlayerCamera from setting values and make them adapt around the current state of the transform... somehow. For now, a workaround is to set PlayerCamera to target "Camera Head" transform and the PlayerBob to target "Player Camera" transform child.