Closed fnrcum closed 3 years ago
Must be an issue on your end with either your resource pack or servr resource pack
Mushroom blocks automatically "rebind" their faces in generation, so a resource pack that utilizes special textures/models based on mushroom block faces (often used for server-side block additions, such as with MMOItems or ItemsAdder) would not like custom mushrooms like this...
So would it be safe to say that creating a custom resource pack aimed exactly at the mushrooms would bypass this issue? I am asking as I am pretty sure either MMOItems or MythicMobs/ModelEngine mushroom mob/items might be the cause of this so I wanna know if there's a way I can force the textures without worrying about issues such as these.
If you are using MMOItems, the default resource pack would likely be interfering with this.
Whatever pack is causing it, the "problem area" would likely be somewhere like /resourcepack/assets/minecraft/blockstates/mushroom_blocks.json
@Brickwrath you were right. In my case it was not MMOItems or ItemsAdder that had the issue, it was CUI (CustomItems) which does essentially the same thing.
So right now the only 2 fixes would be to either remove those resource packs or remove the big mushrooms, correct?
Ah yes, CustomItems would do that as well. (surprising so see how far it's come since it started; I was there at the beginning >_< )
Yup, either Terra finds any way to be compatible or the ever-increasing number of servers using such systems won't be able to use it D:
Gonna handle this via https://github.com/Hex27/TerraformGenerator/issues/48
I've been reading the docs but I can't seem to find anything regarding this. So far the generator works fine but after loading it up, if I go to a Biome that has mushrooms, i see them not having textures. This ONLY happens to mushrooms as far as I've seen.