It might be time to experiment with not hard-coding all of my GUI elements. Something based off of libtcod's secret C++ GUI would be ideal.
This will be tied to consoles and using tile coordinates. GUI elements will exist in a scene graph and will be interacted with via events much like in similar systems. I'm not sure about the details.
It might be time to experiment with not hard-coding all of my GUI elements. Something based off of libtcod's secret C++ GUI would be ideal.
This will be tied to consoles and using tile coordinates. GUI elements will exist in a scene graph and will be interacted with via events much like in similar systems. I'm not sure about the details.