This mod aims to expand on the "Old World" of Warhammer Fantasy, incorporating only the "Old World" region while removing the "New World". The mod is being built up as a split off from brother mod "Warhammer Geheimnisnacht". Of which the Hexenstag mod uses as foundation to continue its own development.
First optimisation pass on decisions complete. Legacy Warhammer-specific decisions pruned and streamlined.
Events for inactive groups pruned.
Developer changelog:
Anything that was clearly out (Dark, High Elves, Amazons, Miya) was removed.
Pre-triggers were tightened up. Decisions don't have a lot of options but in many cases only_playable could be used instead of only_rulers, saving checks on barons.
Some ai_check_interval was lengthened - I think everyone understands this.
Short-circuiting applied. CK2 resolves conditions from top to bottom, so when it's in an AND block, conditions which are strongly exclusive and simple should be preferred to those that are not as strongly exclusive or complex. For example, "ai = yes" should be pretty late in the block because almost every courtier is ai controlled, while something like "trait = special_char_nefereta" should always be checked first.
Changelog:
Developer changelog: