This mod aims to expand on the "Old World" of Warhammer Fantasy, incorporating only the "Old World" region while removing the "New World". The mod is being built up as a split off from brother mod "Warhammer Geheimnisnacht". Of which the Hexenstag mod uses as foundation to continue its own development.
Old World City no longer requires creature_human to be active
Slightly lowered mutation rate (2.4% base from 2.5%)
Slightly strengthened base fort troop numbers to make them more valuable as a first line of defence.
Orcgoblinstan mechanics revisited:
Expanded scope, added more randomness & slowed pace of events.
Allowed a new fort building and wonders to slow increase in greenskin power. (Considered castles but that doesn't make sense without the "villages" change.)
Focused the activity on the historical greenskin homelands with fringe regions getting less impact.
Changelog:
Small fixes
Orcgoblinstan mechanics revisited: