Fixed a bug that made the center hex escape the screen.This was caused because the magnitude of the shakes was updated through "obj.magnitude /= 2 * this.dt;".When this.dt would be less than 0.5, the magnitude would increase instead of decrease,leading the main hex to disapear from the screen due to such a high magnitude
Fixed a bug that made the center hex escape the screen.This was caused because the magnitude of the shakes was updated through "obj.magnitude /= 2 * this.dt;".When this.dt would be less than 0.5, the magnitude would increase instead of decrease,leading the main hex to disapear from the screen due to such a high magnitude