Describe the bug
MWE
Having a screen with a panel that has a GameAreaComponentRenderer attached, where the Filler Tile is set to Tile#empty() stops it from working correctly. Rebuilding the tile from scratch fixes this behaviour
To Reproduce
Steps to reproduce the behavior:
Create a screen
Add a panel or label with a GameAreaComponentRenderer whoms filler tile is set to Tile#empty
Fill the Game Area with a different Tile
See how the GameAreaComponentRenderer shows nothing
Expected behavior
Tile#empty() to not exhibit this behaviour
Screenshots
Will do if necessary
Desktop (please complete the following information):
Describe the bug MWE Having a screen with a panel that has a GameAreaComponentRenderer attached, where the Filler Tile is set to Tile#empty() stops it from working correctly. Rebuilding the tile from scratch fixes this behaviour
To Reproduce Steps to reproduce the behavior:
Expected behavior Tile#empty() to not exhibit this behaviour
Screenshots Will do if necessary
Desktop (please complete the following information):