[X] ...such a feature request has not been submitted already
Description
Pretty much the idea behind is either replace the item in the GUI with a custom pre-defined item/modeldat/lore to display when player does not have the cosmetic permission.
Perhaps some kind of global config if they don't have permission then the display would be
LockedItem:
Item-Model: PAPER
Model-Data: 41231
Lore:
- What the helll boi
- Boi what the hell
So this will be displayed in place of the cosmetic if they have no permission to use it
Or make cosmetics menus only display the cosmetics they have permission to.
This is something that I have looked into and something I will need to look at again, I think having different items depending on the status of the cosmetic would be something worth pursuing.
I have checked that...
Description
Pretty much the idea behind is either replace the item in the GUI with a custom pre-defined item/modeldat/lore to display when player does not have the cosmetic permission.
Perhaps some kind of global config if they don't have permission then the display would be
So this will be displayed in place of the cosmetic if they have no permission to use it
Or make cosmetics menus only display the cosmetics they have permission to.
Config Changes
No response