HiddenMonk / Unity3DRuntimeTransformGizmo

A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.
MIT License
707 stars 129 forks source link

Turn project into a custom Unity package #28

Open cyrilBoucher opened 4 years ago

cyrilBoucher commented 4 years ago
cyrilBoucher commented 4 years ago

@HiddenMonk Hi! I created a pull request to make your project usable through the package manager. The PR says it will be merged into master but I am not sure if that should be the case, other repositories like https://github.com/ValveSoftware/steamvr_unity_plugin have a specific branch for the package and other branches are just the normal Unity project layout (Asset folder, etc...).

That's why I made it a draft so that it does not get merged by mistake.

Maybe the right way to do this would be for you to have a specific branch and I could merge into that one? What do you think?

EDIT: Actually they recently removed said branch...

HiddenMonk commented 4 years ago

Hey =), thats really cool, I didnt know you can make custom packages for unity to grab from github. However, I dont want to worry about managing it since I dont know much about this stuff and might not be working on this gizmo anymore, but I put your fork in the ReadMe so people can see your version for the package manager, if thats all right with you.

cyrilBoucher commented 4 years ago

Yup, I totally understand! On top of that, Unity doesn't seem to make it easy to manage... I am good with a simple link in the ReadMe for anyone interested in using it that way! I will proceed and close the PR!

HiddenMonk commented 4 years ago

=) sounds good. Up to you to close the pr, I dont mind it open for people to have another way to find it.

cyrilBoucher commented 4 years ago

True! I will leave it open as a Draft then!