Added public services buildings like cemetery, canteens,... to All Public Servies pool so items that effect those effect those buildings
Added cemetery and local cemetery to be affected by multiple existing items
Added additional buildings and needs to existing items
Fixed wrongly shown unlock condition for the Military Academy from 2000 soldiers to 2000 engineers
Increased maintenance costs for all defense buildings
Reorganised/Cleanup unlocks/triggers for military buildings in Arctic, New World and Enbesa region
Rebalanced/increased all consumption amount for all soldier tiers and the additional needs for vanilla tiers. Before it was way to low.
Added compatibility for Additional Oil Tankers from 0skater0
Added compatibility for Large Tourism Ship [Spice It Up]
Added compatibility for Buildable Salvagers [Spice It Up]
Added compatibility for Flagship Armed Great Eastern (Serp)
Added Open Pit mines again for AI, so they progress past workers again. Before they were stuck and did not progress to Artisans.
The Fort is now another unique type to make sure there is compatibility with other mods. If you have a fort already it will be swapped to the new unique type. If you are in the process of building one this is still registered under the old unique type and you will be able to build another one. New savegames will only be able to build the new type.
Cleaned up a lot of the product lists so less goods are double in the marketplace goods
Added the new ornaments to their own category
Global cleanup of not used code (quests, festivals,...)