Open nckzvth opened 2 months ago
Hey, thanks for reporting this! Dalamud made some changes recently to the structure of GameObjects, and we didn't follow up on if it was working properly. Clearly it was not.
I've nailed down a fix so it will be in the next bug fix version.
We reproduced this in some fates, hopefully fixed in 7.0.0.1 -- let us know!
I will be testing more over the weekend and will definitely reach out with additional feedback.
Describe the bug While completing the level 70 warrior quest, the two NPCs that you fight with were detected by Hilda. This caused the plugin to switch to the multi-target priority, even though there was only one enemy to hit. This leads me to believe that it may also happen in similar scenarios like the duty support queue.
To Reproduce Steps to reproduce the behavior:
Expected behavior The plugin should not detect NPCs that cannot be hit during an encounter.
Screenshots