Closed soapdog closed 3 years ago
This code needs different routines for desktop and mobile.
Currently sTimestamp
is stored in milliseconds but this is not compatible with the currentTime
of a player's object which is an integer between zero and the duration
of the player object, which is not given in milliseconds.
Fixed.
Pausing the audio being played using the pause button and then pressing the play button to resume playing causes the audio to restart.
This is probably related to
sDuration
being changed totDuration
in some handler.Related to #274