Hime-Works / Requests

Bug reports and requests that may require longer discussions and is not suitable to leave on the blog
http://himeworks.com/
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Troop Emerge Messages #26

Open HimeWorks opened 10 years ago

HimeWorks commented 10 years ago

The default behavior when you enter a battle is for the game to display all the enemies that you encounter

Slime has emerged
Slime has emerged
Bat has emerged

This script will change it so that you can do the following

HimeWorks commented 10 years ago

http://himeworks.wordpress.com/2013/11/14/troop-emerge-name

This handles the 1st and 3rd options so far. 2nd should be relatively easy to add.

The "custom emerge message" can be done by forcefully changing Vocab::Emerge to "%s" and then rolling out my own "default message format".

Roguedeus commented 10 years ago

Out of curiosity, are you working towards something more substantial with this? Or is it purely just emerged messages?

HimeWorks commented 10 years ago

Specifically the name to show for the troop, not emerge messages in general. Unless I am writing some sort of "framework" script, there is usually only one purpose.

Roguedeus commented 10 years ago

Thus you can reuse an enemy using different names?

HimeWorks commented 10 years ago

Basically. I'm thinking of just changing the Game_Enemy object's name. Seems a lot better than

Slime A Slime B

You could even throw in a random name generator to pick random names. Though now that I think about it, that should be a separate script, since it's no longer just an "emerge message" anymore.

The requirement for customized message formats for each member still stands though.

Roguedeus commented 10 years ago

This makes me wonder a bit... Will property syncs and param formulas function correctly with this AND notes from *.txt files?

Hmmm.

HimeWorks commented 10 years ago

Battlers aren't referenced by name. The name comes with the battler, so you can change the name all you want for the most part.

WrenP commented 10 years ago

Thanks for this, Tsukihime! I am about to test it out, will provide feedback soon.

Edit Works great! So far no problems! Thank you so much for this!

HimeWorks commented 10 years ago

I should probably implement the second option before closing this, since it's a logical option.